Now everyone knows about 3D printers and what miracles are performed with them. What you may not know is how much fun 3D printing is and how much fun it can be for your whole family and group of your friends. We’re talking about 3D board games.
Let’s take a look at just some of the games that you can play and enjoy.
The zombie apocalypse
If you like handheld games, fast play, zombies, and a cute button, Zombie Apocalypse is for you. This is a game that can be played by 2 people of any age. The premise is simple. You have a human and you have 3 zombies. If you are a human, you need to move from one side of the board to the other in order to win. If you are a Team Zombie, you must trap people so that they can no longer move.
The game may seem familiar to you. This game goes back to the French military, where it was known as the Hare and the Hounds. Or that hare and hounds in French. Zombies equal hounds, and man equals hare.
Zombies go first, moving one zombie one space, but only forward or sideways. The person then walks, moving one position in any valid direction (indicated by the lines on the board). This goes back and forth until the person is all the way through or until the zombies block the person completely.
Printed samples are simple and easy to handle. The creator of AndyGadget has uploaded all the 3D printing files needed to create the game. It also provides container print files for all of this.
Archon: board game
The game unfolds like chess, but when two opponents meet in Archon, the battle takes center stage and the winner enters the field. Sometimes there is even a double kill without a winner. To win the game, you must either take 5 power points on the board, destroy all of your opponent’s pieces, or destroy all but one piece that you imprisoned.
How does a game like this make a jump from the screen to the table? It will apparently take 30 years, but Jimmy Wilhelmson did it. Much of the design was focused on accurately reproducing 2D 8-bit characters in 3D physical objects. When you look at them from the side, they appear just like on the screen. However, looking at them from other angles, it’s still pretty clear who they should be. Creating this effect is more difficult than it seems.
With the game making the jump to the table, how do you play the battles? As you copy pawns, knights and goblins attack quickly but weakly. Or how Dragons are very strong and have a ranged attack, for example? It looks like Wilhelmson didn’t get it, but I’m sure you can create your own way of replicating battles and odds using dice. In this case, fleshing out the game will be a lot of fun.