Star Trek: Bridge Crew

No introduction needed here, right? Star Trek: Bridge Crew has been teased and flaunted for over a year now, and the dividing line between people who can’t wait to work with friends to run the USS Aegis crew and people who would rather already exist. And with good reason, because this game is one thing — a Star Trek multiplayer simulation where you either communicate well and work together, or have your warp core turn your body into stardust when it explodes.

If this is not your idea of ​​a good time, stop reading right now. Other? Get dressed, we have a lot to talk about.

About this review

For the past 72 hours, I’ve been playing the PlayStation VR, Oculus Rift, and HTC Vive versions of Star Trek: Bridge Crew provided by Ubisoft. At the time of this writing, I have logged 30 hours of gameplay for single player, two player, three player, and a full four player in USS Aegis and USS Enterprise.

Star Trek: Bridge Crew

Yes, even lens flare is here

Star Trek: Bridge Crew Basics

Welcome aboard the USS Aegis, a Federation starship in the alternate Star Trek universe led by JJ Abrams, commonly referred to as NuTrek or the Kelvin timeline. Aegis is in many ways similar to Enterpriseand because this is NuTrek, everything is shiny and holographic and shiny. Just like that, so brilliant. Most of the panels you interact with are touchpads, but you interact with them by pressing triggers on controllers, so they get a little lost in translation. Just don’t accidentally activate Red Alert and you’ll be fine.

Your avatar in Bridge Crew is human by default, but if you like you can go into the little Creator Avatar in the game and customize it the way you want. This Avatar Creator is a little weird, it gives you basic toggle switches for gender, hair color, and race (you can only choose between human and Vulcan), but facial features are an intricate four-slider system where each slider affects three other sliders in which in some way. It will take a long time before you figure out exactly what happens when you customize each slider, but once you have a face that you like, you can choose the work that you like. This part is less confusing.

Star Trek: Bridge Crew

Star Trek: Bridge Crew

As captain, you receive information and mission briefings to pass on to the rest of the team. It is also very important that you make important information visible to the rest of the team on the view screen and guide your team when facing multiple objectives in a mission.

The helmet, as you might imagine, is driving the boat. You are responsible for keeping the bow of the ship pointed at the enemy during combat so that phasers can be fired, and you control navigation both within the system and during warp travel. In some situations, you may also be responsible for operating a transporter and for invading an enemy system in combat.

Tactical officers make all weapons work. You are responsible for choosing the right time to use your weapons and shields, as well as scanning your environment and making split-second aiming decisions to attack or save. In some situations, you may also be responsible for operating a transporter and for invading an enemy system in combat.

While solo gameplay in Star Trek: Bridge Crew is possible, it’s incredibly difficult and often very frustrating.

Engineering decides how effective a helmet and tactics are by controlling how much power is available to engines, weapons, and shields. You are also responsible for repairing systems and deciding which repair teams to send where. In some situations, you may also be responsible for operating a transporter and for invading an enemy system in combat.

Assuming you have three more people to play with, either by randomly finding friends in the game, or by inviting your three closest Ubisoft Club (or PlayStation Network) friends to a private room, you each choose a station and stay there on time mission. Everyone can hear each other, everyone can see the hand and head movements of other crew members, and everyone is vital to the success of every mission.