Pavlov V.R. officially available for HTC Vive, but also works with Oculus Rift via Steam VR.
Seeing some of the most popular standard PC games is a delight. We have Onward, a VR virtual reality simulator that takes a page from ARMA’s book about rhythm and teamwork, we have Breach It, which borrows from Rainbow Six: Siege’s destructible environment, and now we have Pavlov VR, which is a lot like insanely of the popular Counter-Strike: Global Offensive (CS: GO).
Let’s take a close look at VR Pavlov to help you decide whether to add him to your library.
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Pavlov V.R. It has several game modes
The first game I stepped into included the Call of Duty: Modern Warfare 2 map known as «Rust», which many of you may remember as being compact and deadly. It’s the same here, except this time you got into the game via VR. How did this card get here? Pavlov V.R. has Steam Workshop compatibility, so anyone with the funds can create maps for everyone. It’s a big deal, and we’re already seeing popular maps including the Dust 2 remake from CS:GO.
Two game modes are available, both for up to 10 players. Team Deathmatch is a random run and weapons with instant respawn, while one Search and Destroy team defends the bomb sites and the other tries to plant the bomb. Once you die, you must wait until the next round to respawn.
Anyone can create a lobby and choose which map and game mode they want to play, and everything is hosted on dedicated servers. This means you won’t be out of the game if the host decides they’ve had enough.
The player base seems to be growing steadily, with at least a few full servers running at least mid-day. If you can’t find a server or just want to practice, feel free to go offline with bots to help you make money. A lot of first-person shooters seem to draw a pretty salty crowd, but so far there’s been a lot of laughter, a lot of compliments on good footage, and a lot of good-natured ribbed performances. That’s a good sign, and it lends itself to the overall appeal of the game.
Weapon Mechanics in Pavlov V.R. is nothing new
What’s a first-person shooter without satisfying weapon mechanics? A little. Developer Pavlov VR, known as davevillz, has implemented a mechanic that is nothing new but goes well with the fast paced games. You have to change the magazines manually, you have to do the actions manually, and the rifles have to be clamped with two hands. There are not as many problems here as in «Go», but there are more than in «Violation».
When not in use, the weapon is stored in a virtual holster on your face. Grenades dangle from your vest — you have to pull the pin before you throw it — and you have a knife for close encounters. The sniper rifle, modeled after the AWP in CS:GO, has a working scope and bolt that needs to be reapplied periodically after each shot. Getting a kill with this isn’t easy, but it’s very satisfying once you connect.
Again, similar to CS:GO, there is a menu » Buy», which is available at the start of each search and destroy round (Team Deathmatch weapons can be selected from the same menu), and you can only purchase what you can afford. Money is earned from killing and planting bombs, so if your team isn’t up to the task, it will be hard for you to provide the body armor and rifles you need to win. This adds a whole other level of strategy and you have to work with your four teammates to decide when you buy everything and when you save money.