Great offline VR experiences are quickly defined by how comfortable the headset is, the amount and quality of games available, and the price of the headset. Oculus has been working hard to make sure its upcoming Go headset ticks all those boxes, and at GDC 2018 the Oculus booth puts the headset front and center to showcase just how successful that experience will be.

After a few minutes in those demos and chatting with developers offering games for the new headset, it was clear that Oculus was gearing up for this launch to be a huge success.

Hardware

The Oculus Go is a standalone headset, which means the computer is built in. No phone to connect, no computer to connect and accessories to connect. You press the power button on the top of the headset and the software immediately springs to life. It doesn’t get much easier.

Everything Oculus has done to make these speakers work is impressive because they are fantastic and people will love them.

Because the computer is baked straight out, the headset is a bit heavier than you might expect from looking at it. The Oculus Go has a mostly plastic body, with a bit of fabric and rubber material where you put your eyes. It doesn’t scream «premium» when you look at it, but the design is undeniably Oculus. Down to the unique shapes made by the straps and railings on the sides, it looks like the little brother of the Oculus Rift — which helps add some surprise when you pick up the body and find it’s about the same weight.

With the power and volume buttons at the top and the Micro-USB port located next to the headphone jack on the side, it’s clear that the design isn’t so much aesthetically pleasing as it is more functional. You won’t find side buttons on the body to navigate the Oculus interface. Everything you do inside a real headset is controlled with the included Three Degrees of Freedom (3DoF) controller. If you’ve ever used a Gear VR controller, it will feel familiar enough, but this design is a bit more cylindrical and the buttons fit more snugly into the body.