NVIDIA is in a hurry to please customers with new top-end video cards. The second generation of GeForce RTX promises a significant increase in performance and new price heights. What is left for the budget-conscious buyer who wants to get into ray tracing and is not ready to pay a large sum for it? You can stop your choice on the GeForce RTX 2060 Super. This video card has hardware support for new technologies, has a relatively affordable price and will not be replaced in the near future. At the same time, it makes no sense to overpay for top models with a large cooler, backlighting and other excesses. Among the optimal solutions is the Gigabyte GeForce RTX 2060 Super Windforce OC 8G, which we will consider in this review.
Let’s study the design features of the video card, check the efficiency of the cooling system and overclocking potential. Let’s compare the performance with competitive AMD solutions and check the capabilities of the Gigabyte GeForce RTX 2060 Super in ray-traced games. The list of test games includes Horizon Zero Dawn, Death Stranding, Total War Saga: Troy and other high-profile projects.
|Number of transistors, million pieces
|Process technology, nm
|Core area, sq. mm
|Number of stream processors
|Number of texture blocks
|Number of render units
|Base core frequency, MHz
|Boost frequency, MHz
|Memory bus, bit
|Memory frequency, MHz
|Memory size, GB
The Gigabyte video card comes in a small box without additional adapters and accessories.
Before us is a two-slot model with WindForce 2x cooling. The outer casing has a recognizable design with a slightly angular outline.
The total length of the video card is 26.5 cm.
On the side face there are large inscriptions Gigabyte and GeForce RTX. Illumination is not provided. There is an eight-pin power connector in the corner.
The reverse side is protected by a backplate. But this plate is not made of metal, but of plastic. The usefulness of such an element is doubtful, it can only interfere with the natural convection of air. But Gigabyte likes to put plastic backplates in cheap models.
The rear panel has three DisplayPort connectors and one HDMI. It is worth noting that the contacts are gold-plated, which prevents their oxidation.
It is impossible not to note the similarity of Gigabyte GV-N206SWF2OC-8GD and Gigabyte GV-N1060WF2OC-6GD. The new video card is more massive, which is explained by the larger dimensions of the cooling system. But there is a clear constructive continuity, which is expressed in the key features of the cooling system and the presence of a plastic backplate. The design uses two thin heat pipes with direct contact.
The tubes cover one third of the chip surface. At the base of the heatsink is a flat plate that removes heat from the memory chips. On the side there are two contact pads for heat removal from power elements and supply circuit chokes.
The heatsink looks large, but the fins are low in height, so the dissipation area is small. This whole design looks rustic for a graphics card that uses a high clocked TU106 processor.
A plastic casing with a pair of 100 mm fans is put on the radiator. The actual diameter of the blades is about 95 mm. The unique shape of the impeller allows increased air pressure.
Another «feature» of Gigabyte’s cooling is the different direction of rotation of the fans, which prevents the occurrence of turbulent flows and improves the overall ventilation of the radiator.
The Gigabyte GeForce RTX 2060 Super graphics card uses a 22.5 cm PCB of its own design.
Half of the board is occupied by the GPU power system, which has eight phases.
The TU116-410-A1 processor operates 2176 CUDA stream processors, 136 texture units, 272 tensor cores and 32 RT cores. Eight gigabytes of memory are typed in Micron microcircuits marked 9MA77 D9WCW.
The characteristics of the video card are close to the standard specifications. The base core frequency is 1470 MHz with an average Boost Clock of 1680 MHz instead of 1650 MHz for regular versions. The memory was not overclocked, its effective frequency is 14000 MHz.
Testing was carried out on an open stand at an indoor temperature of 25 °C. In such conditions, the temperature of the GPU reached 76 ° C, which is generally not bad. But the fans at the same time spin up to 90% of the maximum. A certain noise is noticeable, but without obvious discomfort. Under variable load (several runs of The Division 2 benchmark at 2560×1440), the average fan speed is about 1800 rpm. Under constant load, such as during a long gaming session in Horizon Zero Down, this will be a stable 1900 rpm. In the first game, the core frequency sometimes sank to 1710-1725 MHz, and in the second game it did not drop below 1800 MHz. Short-term peak Boost values reached 1980 MHz.
In the Bright Memory tech demo with RTX effects, the core clock varied in the range of 1810-1710 MHz. Temperatures and fan speeds correspond to the previously announced values.
In fact, we have a video card with a moderate noise level, where the cooling system is working at its limit. In part, these characteristics can be attributed to operating conditions. But if the video card is inside an inexpensive case, then even in a cool room it will show similar temperatures and fan speeds.
Under such conditions, additional overclocking loses its practical value. But it is still interesting to find out the maximum potential of this model. During the phased selection of frequencies, we settled on a configuration with an increase in the base value by 150 MHz and memory acceleration up to 16000 MHz. The power limit can be increased by 14%. The fan speed was manually fixed at 100%.
After overclocking, the operating frequency range of the GPU was 1900-1950 MHz. The temperature in the most difficult games reached 79 ° C. The fans ran at 2100 rpm with a noticeable level of noise. This is illustrated below with screenshots of monitoring parameters in The Division 2 and Bright Memory with RTX.