It’s time for a new test under the heading «Games against video cards»! In these reviews, we usually collect budget video cards and check their capabilities in a group of actual games. For several years, the legendary GeForce GTX 1060 and Radeon RX 580 have been regular participants in the rubric, and this time they will come together in another fight. We also decided to go beyond the budget class by bringing together the GeForce RTX 2070 Super, GeForce RTX 2060 Super, Radeon RX 5700 XT and Radeon RX 5700 to complement the latest materials on these graphics cards with new data. All models were tested at standard frequencies without overclocking in 11 games and the new World of Tanks ray tracing benchmark.

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The full list of test applications is as follows:

  • Borderlands 3;
  • Control;
  • Daymare 1998;
  • Deliver Us the Moon;
  • Gears 5;
  • GreedFall;
  • Trine 4: The Nightmare Prince;
  • The Beast Inside;
  • The Dark Pictures Anthology: Man of Medan;
  • The Outer Worlds;
  • The Surge 2;
  • World of Tanks enCore RT.

List of test participants:

All video adapters were brought to standard frequencies to match the reference models of their series.

Characteristics of the tested video cards

The official characteristics of video cards are given in the table.

Video adapter GeForce RTX 2070 Super GeForce RTX 2060 Super GeForce GTX 1060 6GB GeForce GTX 1060 3GB GeForce GTX 1050 Ti GeForce GTX 960 Radeon RX 5700 XT Radeon RX 5700 Radeon RX 580 Radeon RX 480 Radeon RX 570 Radeon RX 470
Core TU104 TU106 GP106 GP106 GP107 GM206 Navi 10 Navi 10 Polaris 20 Polaris 10 Polaris 20 Polaris 10
Number of transistors, million pieces 13600 10800 4400 4400 3300 2940 10300 10300 5700 5700 5700 5700
Process technology, nm 12 12 16 16 14 28 7 7 14 14 14 14
Core area, sq. mm 545 445 200 200 132 228 251 251 232 232 232 232
Number of stream processors 2560 2176 1280 1152 768 1024 2560 2304 2304 2304 2048 2048
Number of texture blocks 160 136 80 72 48 64 160 144 144 144 128 128
Number of render units 64 64 48 48 32 32 64 64 32 32 32 32
Core frequency, MHz 1605–1770 1470–1650 1506–1708 1506–1708 1290–1392 1126–1178 1605–1905 1465–1725 1257–1340 1120–1266 1168–1244 926–1206
Memory bus, bit 256 256 192 192 128 128 256 256 256 256 256 256
Memory frequency, MHz 14000 14000 8000 8000 7012 7010 14000 14000 8000 8000 7000 6600
Memory size, MB 8192 8192 6144 3072 4096 2048 8192 8192 8192 8192 4096 4096
Supported version of DirectX 12 (12_1) 12 (12_1) 12 (12_1) 12 (12_1) 12 (12_1) 12 (12_1) 12 (12_1) 12 (12_1) 12 (12_0) 12 (12_0) 12 (12_0) 12 (12_0)
Interface PCI-E 3.0 PCI-E 3.0 PCI-E 3.0 PCI-E 3.0 PCI-E 3.0 PCI-E 3.0 PCI-E 4.0 PCI-E 4.0 PCI-E 3.0 PCI-E 3.0 PCI-E 3.0 PCI-E 3.0
Power, W 215 175 120 120 75 120 225 180 185 150 150 120

The table shows the official data on the average Boost Clock, the graphs show the full frequency range, including peak Boost values.

test stand

The test bench configuration is as follows:

  • processor: Intel Core i7-6950X (3.0@4.2 GHz);
  • cooler: Noctua NH-D15 (two NF-A15 PWM fans, 140 mm, 1300 rpm);
  • motherboard: MSI X99S MPower;
  • memory: G.Skill F4-3200C14Q-32GTZ (4×8 GB, DDR4-3200, CL14-14-14-35);
  • system disk: Kingston SSDNow KC400 (512 GB, SATA 6Gb/s);
  • secondary drive: WD Red 3TB WD30EFRX (3 TB, SATA 6Gb/s, 5400 rpm);
  • power supply: Raidmax Cobra RX-800AE;
  • monitor: ASUS PB278Q (2560×1440, 27″);
  • operating system: Windows 10 Pro x64;
  • Radeon video card driver: AMD Adrenalin Edition 19.11.1;
  • GeForce video card driver: NVIDIA GeForce 441.12.

A brief summary of the games and testing methodology are described below. The tests were carried out at 1920×1080 and 2560×1440 resolutions. The second mode was activated for older video cards. Applications are listed alphabetically. The graphs show the minimum and average fps.

Test Methodology

Borderlands 3

The new part of the Borderlands franchise, moved to the Unreal Engine 4 engine. The game retained the cell-shading styling, but the detail and lighting became noticeably better, and the visuals were more beautiful.

The game supports DirectX 11 and DirectX 12. Tests were conducted in both modes with the standard Ultra settings profile selected. The built-in game benchmark is used, the MSI Afterburner utility was used to monitor the minimum fps.


A new Remedy Entertainment game with a mystical storyline and hearty action. This is arguably the best demonstration of ray tracing in gaming so far (see our detailed review). But in this article we will consider the performance of video cards without ray tracing.

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High level settings without RTX. MSAA reduced to 2x. Tests performed in DirectX 11 and DirectX 12.

Daymare 1998

The recently released game Daymare 1998 is reminiscent of a budget copy of Resident Evil 2 Remake. With all the secondary and some clumsiness, this horror has collected very good reviews on Steam. Visually, the game looks rustic, but in places it demonstrates excellent lighting. Uses the Unreal Engine.

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Demo version used for testing. A certain sequence of actions at the beginning of the mission was repeated.

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Deliver Us the Moon

A fantastic indie game with an intriguing storyline. Another project on Unreal Engine 4 with a standard image for the engine.

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A walk was repeated at the initial location with a certain sequence of actions. Maximum graphics quality. Several repetitions on each video card.

Gears 5

Continuation of the Gears of War franchise about brutal heroes shooting monsters and shredding them with chainsaws. High detail of the picture is combined with a variety of visual landscapes and spectacular destructibility of the environment.

Several repetitions of the built-in gaming benchmark were performed. Set to Ultra settings. Disabled the minimum fps setting, which activates dynamic resolution, reducing graphics quality. The game works only under DirectX 12. Comparison of performance with and without Async Compute was made.


New role-playing game from Spiders. GreedFall offers a massive multi-faction story set in an unusual setting reminiscent of the American era. Solid RPG category B. Due to the abundance of gray colors, the picture seems inexpressive. But in fact, there is good detail and clear textures. And from time to time the game demonstrates pretty landscapes with beautiful sunsets and sunrises.

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Testing was carried out in manual mode. A jog was carried out around the city of New Serena and its environs, the procedure was repeated. The selected location has a highly detailed environment and loads the video memory to the maximum, creating a high load on the video cards.

Trine 4: The Nightmare Prince

Bright beautiful platformer with a colorful picture.

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The game runs under DirectX 11. HD textures are selected. The tests were carried out with different quality of smoothing. A certain sequence of actions was repeated at the beginning of the second chapter.

The Beast Inside

Indie horror with a dark storyline and great puzzles. Another game on Unreal Engine 4. The graphics are nice, but the picture is “plastic”.

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Beginning of the game. A test run around the house through dense thickets was carried out.

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The Dark Pictures Anthology: Man of Medan

Man of Medan is the first game in The Dark Pictures Anthology horror series. Another story about a ghost ship with a simple gameplay, but a high variability of actions.

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For testing, a certain episode was repeated immediately after the prologue. Maximum graphics quality Ultra.

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The Outer Worlds

Obsidian Entertainment has pleased with the excellent RPG The Outer Worlds, which confidently claims the laurels of the best role-playing game in 2019. An unusual world and bright characters are combined with a bright juicy picture. The game is based on Unreal Engine 4.

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Testing was carried out by repeating the run around the initial location. The sequence of actions is shown below. Maximum graphics quality.

The Surge 2

A hardcore action game inspired by Dark Souls, but in a completely different fantasy setting. The game demonstrates both a bright picture with rich effects and the same type of gray views with a blurry background.

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Graphics quality set to maximum. The game only works in the Vulkan API environment. A certain sequence of actions was carried out with a run through the corridors of the prison.

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World of Tanks enCore RT

This is a new benchmark that shows the future potential of World of Tanks with ray tracing. Recall that the game uses a special tracing technology for DirectX 11, which does not require RTX-series video cards (more details here).

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Instead of abstract points, we indicate the usual fps data. Monitoring was carried out using MSI Afterburner. Multiple runs at regular Ultra settings and additional runs with max level tracing enabled.