Full body movement in VR is tricky. When your eyes see the world moving around you, but your body cannot feel the corresponding sensation of movement, the end result is often referred to as cue correction or sim sickness. Your brain tries to compensate for not being able to feel what your eyes see, perhaps by leaning in one direction or crouching, and for some people this makes you feel nauseous. That’s why many VR games put you in a vehicle or let you walk with your body instead of using a button to move.

Some games, usually fast-paced action games, use thumbsticks for virtual reality. To offset the potential of Cue Correction, most of these games don’t let you turn around quickly. Some games limit you to turning 30 degrees at a time, or make turns slow enough to reduce the chance of getting sick. In most cases, these games also have comfort settings that you can adjust to turn faster. Here’s how to use this feature without getting sick.

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